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2015-12-31

Cheat Engine 6.5 (2015)

Download Cheat Engine 6.5 (2015)

Hello Friends,

Cheat Engine is an open source tool designed to help you with modifying single player games running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications. It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more. For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine
About DBVM:

DBVM is a virtual machine that will run your operating system and expands the instruction set to allow usermode application access to kernelmode. And it allows to let programs redirect the flow of system events to different locations and change their results. (For example redirecting a interrupt to a different interrupt handler without editing the interrupt table)

Cheat Engine can make use of these added instructions to make game modification and debugging easier. Especially in Vista 64. To make use of it, just boot up with DBVM, which will then boot up your operating system, usually windows, and Cheat Engine will automatically detect that DBVM is loaded and make use of the added functionality.

Safety: DBVM can be used by mallicious software. Therefore it requires a 64-bit long key to make use of the instructions. One of the instructions is to change the default key to a different key so other programs can not use it, without the proper key.

Please note, the current implementation of DBVM requires your cpu to support the intel-vt instruction set. For a AMD version please donate enough money so I can buy a AMD system to test the AMD specific code on.


One easy way to find out if your system supports dbvm is rigthclicking on the CE logo to show the about screen. It will tell you if your system is capable or not. And if you actually have dbvm loaded, it'll even tell you which revision of dbvm you are running.

Usability Could Be Improved:

Cheat Engine is not easy to use, but thanks to its excellent tutorials, you can quickly get up and running with the program.

A Must For Every Gamer:

Cheat Engine is a great tool, especially useful for advanced users, but including a tutorial for those who might be less experienced. It doesn't work for online games, but the editing possibilities for single player games are almost endless.

New Features:

  • Fixed page exception breakpoints from not working
  • Fixed the save as button in the lua script assigned to the table
  • Fixed the dotnetdatacollector from not fetching parent fields
  • Fixed disassembling of some instructions
  • Fixed assembling some instructions
  • Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
  • Fixed dealing with unexpected breakpoints
  • Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
  • Fixed "going to" 64-bit registers.
  • Fixed pointerstrings for 64-bit
  • Fixed the addressparser in memview's hexview not handing static 64-bit addresses
  • Fixed r8 and r9 looking broken in the memoryview window
  • Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
  • Fixed multiline string editing for memory records
  • Fixed dragging cheat tables into CE
  • Fixed VEH debug for 'Modern' apps
  • Fixed several translation issues
lua:
  • fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
  • fixed memoryleak in MemoryStream
Several fixes to DBVM:
  • added support for Windows 10
  • support for more than 8 cpu's
  • support for newer cpu's
  • fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it
Additions and changes:
  • Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
  • The auto assembler can now deal with some mistakes like forgetting to declare a label
  • Added support to use binutils as assembler and disassembler, and a special scripting language for it
  • Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
  • Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
  • The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
  • Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
  • You can now stop pointerscans and resume them at a later time
  • Pointerscan files can get converted to and from sqlite database files
  • The pointerscan configuration window now has an advanced and basic mode display
  • The all type now has a setting that lets you define what under "all" falls
  • Custom types now also have access to the address they're being used on
  • Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
  • Added some basic Thumb disassembling
  • The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
  • Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
  • In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
  • AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
  • Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)
  • Added aobscanregion(name,startaddress,stopaddress,aob)
lua:
  • switched from Lua 5.1 to 5.3
  • debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
  • added dbk_getPhysicalAddress(int)
  • added dbk_writesIgnoreWriteProtection(bool)
  • added getWindowList()
  • And a bunch of other lua functions. (check out main.lua)
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
1/6/2016:Fixed structure dissect from crashing when autodestroy is on
1/6/2016:Fixed window position loading on multi monitor systems
1/6/2016:Fixed the lua customtype and
1/6/2016:Several minor gui fixes

Cheat Engine Supports The Following Formats:

CET, CT2, CT3, CT, XML, GH, AMT
||Download Links||

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